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- on exitFrame
- repeat with i = 18 to 21
- if rollOver(i) then
- set the visible of sprite i to 1
- next repeat
- end if
- set the visible of sprite i to 0
- end repeat
- if (getAt(glist, 1) <> 0) and (getAt(glist, 2) <> 0) and (getAt(glist, 3) <> 0) and (getAt(glist, 4) <> 0) then
- puppetSprite(2, 1)
- set the castNum of sprite 2 to the number of cast "SELECTon"
- else
- puppetSprite(2, 0)
- end if
- go(the frame)
- end
-